[Move your mouse over each course below and click to view its projects]
EDTC 808 Summer
Evaluation of Curriculum
Advanced Effective Models of ELearning
Managing DL Programs
This course is the second seven-week intensive summer seminar for Year II doctoral cohort candidates. The course focuses on building the skills, knowledge, understanding and commitment necessary to become effective leaders in a variety of organizational settings.
For this project, I researched potential job opportunities in both academic libraries and educational technology (K-12, Higher Education, and Corporate). All jobs were examined for similarities and differences between the different categories. A self-reflection analyzing my professional strengths and weaknesses is included.
This course focuses on the exploration and evaluation of advanced and emergent technologies and the means by which educational and training leaders learn about them and sustain them in a learning environment. This course assists educational and corporate professionals to develop innovative educational and organization practices across disciplines.
Emerging Technologies: Augmented & Virtual Reality Group Project:
A group project that discusses the overview and trends of augmented (AR) and virtual reality (VR). Also includes solutions on practical integration into the secondary classrooms and demonstration of features / selection of available software of augmented and virtual reality.
(Co-authors: Susan Marie Terra & Alexander Kuziola)
Understanding the Value of Libraries Through a Cultural Lens (White Paper):
As the United States continues to diversify, expand its base to include many different cultures, and as we continue to learn and understand these differences in our various backgrounds, it is imperative that students learn to understand the value of libraries as they are establishing a general global culture - respectful of each other’s differences. This white paper emphasizes the importance of teaching students the value of libraries through a global lens.
Technology Theme Park: Google Search Secrets:
The Google Search Secrets web-based Theme Park allows users to explore five technology-rich learning activities that will help them become better searchers. The Theme Park also includes a Retro Google simulation, search strategies quiz, and printable handout.
This course provides candidates with a comprehensive understanding of the landscape of implementation and evaluation of educational technology programs. The philosophies, methods, and processes of curriculum design in educational technology provide the framework for curricular models; resources for decision-making; and evaluation methods for educational and corporate settings.
The Historical Roots Underlying Curriculum Struggles in the Late 19th and Early 20th Century:
In The Struggle for the American Curriculum, author Herbert Kliebard provided a thorough historical summary of educational policy in the late 19th and early 20th centuries, in which four major curriculum interest groups were discussed. This paper discusses the groups and their particular influences for a different selection of knowledge and values that exhorted the curriculum framework for American public education at the turn of the century.
Educational Technology in Context:
A group project that describes 20 diverse uses of technology in formal educational settings. The applicable uses were placed in their broader context (theoretical and in the larger trends in curriculum and education) through the use of the SAMR model, the work of Paulo Freire, and Understanding by Design.
(Co-authors: Dennissa Brown, Patrick Holness & Susan Marie Terra)
Edcamps Impact Professional Growth in Self-directed Learning and Motivation -
Many teachers are revolutionizing their learning experiences into a collaborative, unique form of participant-driven PD widely recognized as Edcamps. The constant development of new pedagogies and educational technology tools are changing quickly in school districts and Edcamps are responding to these new educational trends by providing teachers with the responsive skills they need.
Curriculum Implementation Plan: After School STEM Makerspace Program:
A (group project) proposal that would organize an after school STEM Makerspace program that focuses on 3D printing.
(Co-authors: Yalitza Vega & Stephanie Peborde Burke)
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